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Autor: Björn Hase

Call of Duty 4 Worldspawnsettings

Hier findet ihr die Worldspawnsettings der Original Multiplayermaps:

 

Achtung die Anführungszeichen NICHT mit übertragen, diese dienen nur der besseren Darstellung!

 

"Backlot" / mp_backlot

"radiosityScale" "1.8"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1.30"
"sundirection" "-43.5 25.11 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".15"

"Bloc" / mp_bloc

"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" ".9"
"sundirection" "-120 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"

"Wetwork" / mp_cargoship

"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1.3"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"

"District" / mp_citystreets

"radiosityScale" "2.5"
"diffusefraction" "0.5"
"_color" ".74 .68 56"
"sunlight" ".78"
"sundirection" "-67 97 0"
"sundiffusecolor" "1 .89 .74"
"suncolor" "1 0.92 0.88"
"ambient" ".2"

"Ambush" / mp_convoy

"diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.6"
"ambient" "0.3"
"_color" ".75 .84 1"

"Countdown" / mp_countdown

"brightness" "0.1"
"reflection_color_correction" "launchfacility_a"
"diffusefraction" "0.2"
"_color" "0.02 0.02 .05"
"sunlight" "1.5"
"sundirection" "-30 0 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "1 .8 .6"
"ambient" "0.2"

"Crash" / mp_crash

"radiosityScale" "1.5"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1.3"
"sundirection" "-50 240 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".02"

"Crossfire" / mp_crossfire

"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-50 136 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".1"

"Downpour" / mp_farm


"reflection_color_correction" "mp_farm"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" "1"
"sundirection" "-40 225 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"

"Overgrown" / mp_overgrown

 
"radiosityScale" "2"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.1"
"sundirection" "-147 119 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".10"

"Pipeline" / mp_pipeline

"radiosityScale" "2.5"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" "1.15"
"sundirection" "-44 220 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" ".9 .98 1"
"ambient" ".15"

"Shipment" / mp_shipment

"radiosityScale" "1.2"
"diffusefraction" "0.2"
"_color" ".8 .9 1"
"sunlight" "1.3"
"sundirection" "-43 51.5 0"
"sundiffusecolor" ".9 1 .75"
"suncolor" "1 1 0.95"
"ambient" ".1"

"Showdown" / mp_showdown

"sunlight" "1.6"
"sundirection" "-33.34 117.76 -78.14"
"suncolor" ".85 .76 .53"
"sundiffusecolor" ".75 .84 1"
"diffusefraction" "0.1"
"_color" "0.46 0.64 0.61"
"ambient" ".02"

"Strike" / mp_strike

"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-45 -144 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.94 0.80"
"ambient" ".02"

"Vacant" / mp_vacant


"radiosityScale" "1.7"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.3"
"sundirection" "-45 25 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".15"


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